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Slow with large documents ​

When the editor pauses, drags lag, or a graphic cannot keep up on air — what is normal, and what to change.

What is normal ​

Some pauses are expected, and short:

WhenHow longWhy
Opening a document of 512 KB or moreSeconds, with a progress panelIt is read in the background; the last step holds the window a moment
The first picture of a documentUnder a second, onceIt is prepared the first time it is drawn
Save and Export .riv on a very large documentAbout a secondThe whole document is written
Reloading a 3D scene of more than 200,000 trianglesOne to two seconds, with "Loading the 3D scene…"The scene is rebuilt

See Limits and performance for the numbers.

Everything is slow ​

CheckDo this
Is another program using the graphics card or the processor?Close it. Timings can double when another program is busy
Is the stage zoomed right in on a very large artboard?Zoom out: the stage draws up to about 16 million pixels
Is Monitor out running?It draws every frame for the card. Stop it when you do not need it
Are many DeckLink previews or clips playing in slots?Turn previews off with the eye beside a port, or stop clips you are not looking at
Is the onion skin on with many frames?Show fewer frames, or turn it off
Is a 3D layer heavy?Lower its render scale while you work on something else

Dragging or typing lags ​

On a large document an edit should stay under a hundredth of a second. If it does not:

  • A bending mesh is rewritten every frame. Preflight says how much of the frame it costs. Fewer points buy the time back.
  • Very large pictures take memory. Scale them to the size they are shown before importing.

Switching artboards takes a moment ​

The panels redraw their lists for the artboard. On a document of 85 artboards it takes about a fifth of a second. That is expected.

It cannot keep up on air ​

The Monitor out chip counts late frames; preflight lists costly effects. Most graphics use a small part of a frame. What uses the rest:

  • meshes that bend every frame — cost follows the number of points;
  • 3D layers — cost follows the pixels: lower the render scale, drop an effect;
  • many live slots at full resolution.

See Preflight findings for the 3D messages and what to do about each.

Still slow? ​

Note what you were doing, how long it took, and the document's size, and report it: see Reporting a problem.

See also ​

airZ Editor manual