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Video or camera slot ​

A box in the graphic where live pictures play — a camera, a remote guest, a clip — filled by the control system on air.

The idea is in Live sources. This is how to make one.

1. Make the live property ​

In the Data panel, on the artboard's view model, + › Live input for a camera or a line into the playout server, or + › Live video for a clip or another channel. It is named input1 and shows as Input 1 (or video1, Video 1). The steps below follow a live input.

2. Place the slot ​

Choose the Video slot in the top bar and click on the stage. It places a 640 × 360 slot showing test bars and binds it to the live property you just made — the one image property nothing else is showing yet. (With none free, it makes a plain one called Video 1 instead; with several, bind the slot's Source to the one you want from its inspector.)

A video slot on the stage: its placeholder where the picture will play

Move and size it like any picture. Put it inside a group with a frame, or give it a mask, as the design needs.

3. Say what fills it ​

Click the settings icon at the start of the Input 1 row in the Data panel to open its dialog.

The slot's dialog with Input 1 chosen: the ports on this computer, and what happens at playout

  • Under This scene plays, choose Input 1 to Input 4. That is saved with the scene, and means the same input on every playout server.
  • To see it in the editor too, pick which DeckLink port on this computer carries that input. That is only for your preview.
  • Choose None if the operator will choose the source at playout.

4. Decide what happens when the feed stops ​

When the source stops — hold the last frame, show the placeholder, or go to black. For a live guest, holding the last frame is usually kindest; for a clip that ends, the placeholder or black.

5. See it on a real monitor ​

With a DeckLink card, Monitor out sends the artboard to a broadcast monitor, live slots and all, so you can judge it at full size before it goes anywhere.

See also ​

airZ Editor manual