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Timelines ​

A timeline is one animation: what changes, by how much, and when. An artboard can have as many as it needs — in, out, a loop, a change of score.

Keys ​

A timeline is made of keys. A key says: at this frame, this property has this value. Between two keys the value travels from one to the other, and how it travels is the key's ease.

The timeline: a Name's position and opacity keyed at frame 0 and frame 30

Almost anything with a number, a colour or a choice can be keyed: position, scale, rotation, opacity, a fill's colour, a corner's radius, a text's size. In Animate mode a diamond appears beside each row that can be; a filled blue one means a key on the playhead.

Auto-key — the red dot, on by default — writes keys for you: move something on the stage and a key lands at the playhead. Turn it off to change how the graphic starts without animating it. That goes for properties with no keys yet: once a property has keys, changing it at the playhead always adds or updates a key there, with the dot on or off.

Frames and length ​

Keys sit on whole frames. Each timeline has its own frame rate and length, set in its settings. Choose the rate before you key: keys stay on their frame numbers, so changing the rate afterwards changes how long everything takes.

How a timeline plays ​

SettingWhat happens at the end
OnceIt stops on its last frame
LoopIt starts again from the beginning
Ping-pongIt plays backwards to the start, then forwards again

A work area plays only part of a timeline. The range goes out with the exported graphic, so it trims what plays on air too — without deleting the keys outside it. See Work area.

Ease ​

The interpolation editor set to Elastic: the curve overshoots and settles

A key's ease shapes the stretch that follows it, up to the next key. Hold jumps at the end; linear moves at an even speed; a cubic curve eases in and out; elastic overshoots and settles. The Back preset — a small overshoot — is what makes a lower third land rather than stop. See Interpolation.

Which timeline plays ​

In the editor, the play button plays the timeline you have open. On air, the artboard's default Animation States decide: it plays one timeline, then another, as the data tells it to. A graphic with a single timeline and no Animation States of its own still works — but the moment it needs an "in", a "hold" and an "out", it wants Animation States.

See also ​

airZ Editor manual