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From scene to air ​

What happens to a graphic after you design it: who gets it, what they do with it, and what plays.

Three products, one graphic ​

Who uses itWhat it does
airZ EditorThe designerMakes the graphic: artwork, animation, data, logic
The controllerThe operator in the galleryHolds the graphics as templates, fills in their data, and takes them on and off air
airZ EngineThe playout serverPlays the graphic on a channel, over the programme

The same file travels the whole way. What you see on the editor's stage is what the engine plays: there is no second version made for air.

1. Design ​

In airZ Editor, a graphic is a document — artwork, timelines, Animation States for in, hold and out, and a view model for what the operator fills in.

The editor window

Before it leaves, preflight lists what would go wrong on air.

2. Send ​

Two ways:

  • File › Sync to controllers… sends the graphic straight into a controller's library as a template. It asks first what would happen, and updates a template that is already there without losing its place in the rundown. See Sync to controllers.
  • Export .riv writes the file, for any other way of getting it there.

The Sync window: the lower third going to Gallery 1, which already has it

3. Operate ​

In the controller, the operator puts the template in a rundown, types the name and the role, and takes it to air. What they can fill in is your view model's properties — the names you chose are the names they see.

4. Play ​

airZ Engine plays the graphic on its channel. The operator's values arrive as the view model's properties; a take fires a trigger such as takeIn; the The Animation States do the rest. Live sources fill their slots from the engine's inputs and clips. See Live sources.

What this means while you design ​

  • Name the data for the operator. name, role, score — not text1.
  • Make the Animation States the default, so the engine runs them.
  • Test with the values the operator will send — the longest name, the highest score — by typing them into the Data panel.

See also ​

airZ Editor manual