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Interpolation ​

How a value gets from one key to the next — the difference between motion that feels designed and motion that feels mechanical.

The panel at the right of the timeline, whenever a key is selected.

The one rule to know first ​

An easing governs the segment after its key. Select the key at the start of a move and shape it; the last key of a row has nothing after it yet, and the panel says so rather than letting you shape a curve that does nothing:

Last key of Scale X — an easing governs the segment after its key, so this one shows until another key follows it.

With a key selected it names the span it is in charge of, for example Governs Scale X · 12F → 30F.

The four kinds ​

KindWhat it doesUse it for
HoldNothing changes until the next key, then it jumpsSwitching states, cutting between values
LinearA straight ramp, the same speed throughoutMachines, counters, anything mechanical
CubicAn ease with two handles you can shapeAlmost everything
ElasticOvershoots and settlesEntrances with weight

Presets, and the one worth knowing about ​

The chips apply a ready-made cubic: Linear, Ease, In, Out, In-Out, Strong in, Strong out, Strong in-out, Back, and Elastic.

Back overshoots slightly before settling. It is the difference between a lower third that arrives and one that lands, and it is the preset most worth trying on an entrance.

In, out, or both? A graphic coming on screen usually wants Out (fast first, settling at the end). A graphic leaving wants In (creeping away, then gone). Something moving between two places on screen wants In-Out.

The curve ​

The box under the presets draws the easing. For a cubic, the two blue handles can be dragged: sideways for timing, up and down for how far it overshoots. The four numbers beneath are the handle positions, if you prefer to match another tool's numbers.

Elastic ​

The interpolation editor set to Elastic, Amp 2, Out: the curve overshoots and settles inside its box

Amplitude is how far it overshoots; period is how quickly the wobble repeats. In, Out and In-Out say which end wobbles.

All three change the drawing as you set them, and the curve you see is the one that plays — so an elastic can be judged in the box before playing it.

Doing it to several keys at once ​

Select the keys, then use anything: the four buttons, a preset chip, the right-click menu's Interpolation, or F9 (ease in-out), Shift+F9 (in), Ctrl+Shift+F9 (out). They all write to every selected key — which is how a whole animation gets consistent easing in one go.

See also ​

airZ Editor manual