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Hierarchy ​

Every object on the artboard, in the order it draws, and the place to rearrange them.

Left sidebar, top section.

The Hierarchy section

What it does ​

One row per object, indented by what it sits inside. The top row draws nearest the viewer, and everything below it is further back. Moving a row up the list brings that object forward.

Your artboards are rows too, at the outer level. The one you are working on shows its contents; the others fold open as a read-only list you can click into.

Use it ​

Select. Click a row.

What you doWhat you get
Shift+clickEverything from the row you last clicked to this one, in the order the tree shows
Ctrl+clickAdds this row, or takes it out again
Ctrl+Shift+clickAdds a whole run to what is already selected

The row with a blue bar at its left edge is the primary one: the inspector and the stage handles belong to it, and a Shift+click run ends there.

A row whose group is already in the run — the path under a shape, the layers of an open group — comes along with its group rather than being selected twice over.

Move with the keyboard. With a layer selected: ↓ and ↑ step through the rows, → opens a folded group, ← folds it, or goes to the parent when there is nothing to fold.

Rename. Double-click the name, or press F2. Enter commits, Esc cancels.

Find. Press Ctrl+F, or use the box that appears once the artboard has thirty layers or more. It matches any part of a name, including the names of 3D objects inside a viewport. While you search, the list shows each match with the groups above it opened to reach it, those ancestors dimmed so the matches read first. The field counts the matches, Enter selects the first, Esc clears. Nothing matching reads "No layer on this artboard has that in its name."

Reorder and reparent. Drag a row. What you see tells you what will happen:

The indicatorWhere it lands
A blue line across the top of a rowAbove it, and in front of it
A blue line across the bottomBelow it, and behind it
A blue box filling the rowInside it. Only groups and layouts offer this, in the middle of the row — their top and bottom edges still mean above and below
The artboard row lights upTo the front of the artboard's list
Empty space below the list lights upTo the back of the list

Dragging a selection of several moves all of them; the ghost under the pointer says how many. An object keeps its place on screen when it changes parent. A group cannot be dropped inside itself, and dropping into a folded group opens it.

What a row shows ​

The icon says what kind of object it is: a shape, a path, text, a picture, a group, a layout, a component, a 3D viewport, a bone, a joystick.

What you seeWhat it means
Dark grey nameThe object is hidden
Grey name on an indented rowA path inside a shape
mask_<name>_<what it masks>The object is being used as a mask. Its real name is unchanged — typing over this strips the prefix back off
scene / component on an artboard rowWhat that artboard is for. Click the word to change it
default on an artboard rowThe artboard a player opens
A bolt iconAn event
A code icon, with : <script> after the nameAn object a script draws
A card icon under a 3D viewport, before SkyOne of the 3D layer's reflection cards. Click it to open it in the inspector; Delete removes it. See Sky and reflection cards
A filled rectangle among a 3D viewport's objectsA Softbox: a light whose panel is seen. A plain area light has the outline icon

A text with a background box shows as three rows: <text> group, holding the text and <text> box. The box is listed under the text because it sits behind it.

Hiding, and looking at one thing ​

A hidden object: its name dimmed, and the crossed-out eye that shows it is hidden

Three things sit close together and do different jobs. The difference matters, because one of them changes your document and two do not.

What you doWhat happensSaved in the document?
Click the eyeHides or shows that objectYes. It exports, and it undoes
Alt+click the eyeHides every sibling and leaves this one. Alt+click again brings them backYes, one undo step
Click the isolate ringShows only this object, what it is inside and what is inside it. Everything else goes from the stage. The ring stays lit until you click it againNo. A way of looking, nothing more

Turning isolate on says so: "Showing <name> on its own. Click the isolate ring again to bring the rest back."

The right-click menu ​

The Hierarchy's right-click menu on a shape

Right-clicking a row that is not selected selects it first.

ItemWhat it does
Edit scriptOpens that object's script. Only on a scripted object
Rename F2, Zoom to it Shift+2
Cut Ctrl+X, Copy Ctrl+C, Paste Ctrl+V, Duplicate Ctrl+DDuplicate copies the object with its timeline keys, so the copy animates like the original
Group selection Ctrl+G, Ungroup Ctrl+Shift+G
Wrap in layout, Unwrap layoutWraps the selection in a layout sized to it, children keeping their place; or dissolves one
Add artboard listInside a layout: a list that draws one artboard per item of a bound list
Create componentTurns the selection into a new artboard, sized to it, with a timeline and Animation States; a copy of it takes the selection's place here
Detach instanceOn a component: replaces it with copies of its contents. The component artboard stays
Hide / Show
Bring to front Ctrl+Shift+], Bring forward Ctrl+], Send backward Ctrl+[, Send to back Ctrl+Shift+[Greyed out when the object is already there
Add rectangle / ellipse / polygon / star / pen pathOn a shape: another path in the same shape
Make a shape of its own / Make a path of the parent shapeSplits a path out, or folds it in — this is how a hole in a shape is made
Add listenerMakes this object something a click or a hover can act on
Delete Del

Artboard rows ​

An artboard row, marked as the default scene

  • Click an artboard to work on it. Click it again to select the artboard itself, which opens its own inspector.
  • The chevron on an artboard you are not working on folds open a read-only list of what it holds; clicking one of those rows switches to that artboard and selects the object.
  • scene / component — click the word to change what the artboard is for. A component is offered first when you place one artboard inside another. The exported file is the same either way.
  • + adds another artboard beside this one.

When it is empty ​

A new artboard's hierarchy: Nothing on this artboard yet, with where to start

"Nothing on this artboard yet. Draw with the tools in the top bar, paste or drop a picture, or start from a template (File › New from template…)."

See also ​

airZ Editor manual