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Release notes
What each version of airZ Editor brings, with links into the manual. To see which version you have, open File › Settings….
1.0
The first release of airZ Editor: design, animate, bind to data and send to air, in one application.
Design
- Shapes, drawn paths, text, pictures, groups and layouts, with fills, strokes, gradients and effects. See Shape and Layouts.
- Artboards of any size, several to a document, and components: an artboard placed inside another. See Scenes and artboards.
- Bones and weights, meshes, and nine-slicing for artwork that bends and stretches. See Bone and weights.
- Import from SVG, PSD and Lottie. See File formats.
Animate
- Timelines with keys on almost every property, and a graph editor for the ease between them. See Timelines.
- Animation States for in, hold and out, wired on a graph, with conditions on the graphic's data. See Animation States.
- Listeners for graphics that react to a click or a touch. See Clickable control panel.
Data
- View models: the properties an operator fills in — text, numbers, colours, switches, triggers, pictures, lists. See Data and view models.
- Converters that format numbers, count up, and calculate. See Converters.
- Artboard lists for tables and tickers. See Results board and Ticker from a list.
- Scripts, for artwork drawn by code. See Scripts.
Playout
- Export the playout file with a list of everything it accepts. See What export produces.
- Sync graphics straight into a controller's library, updating what is already there. See Sync to controllers.
- Live video slots for cameras, clips and channels. See Live video slots.
- Monitor out through a DeckLink card. See Monitor out.
- Preflight: a list of what would go wrong on air, before it does. See Preflight findings.
Working
- Versions, autosave and recovery. See Recovering a document.
- Keyboard shortcuts you can change. See Keyboard shortcuts.
- A template library, online and on this computer. See Cloud templates.
3D and the assistant
- 3D scenes inside a graphic: shapes, 3D text, models from other programs, materials, lights, cameras with real lenses, skies and softboxes, and traced shadows and reflections. See 3D viewport.
- Camera tracking for virtual sets. See Camera tracking.
- An assistant that builds a graphic from a description. See The assistant.
Coming next
- An installer, licence activation and updates. See Install.