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Command line and tools ​

Starting airZ Editor with a document, from a shortcut, a script or Open with, and the outside tools it works with.

Opening a document at start ​

Give the program a document, and it opens with that document instead of the Start screen:

bat
"D:\Programs\airZ Editor\airZ Editor.exe" "D:\Graphics\Lower third.airz"

The first path is wherever you put the airZ Editor folder; see Install. The document can be an .airz, an .airzscene or a .riv. A .riv opens as a new, untitled document, the same as File › Import .riv file…. Anything else on the line is ignored.

The same works from Windows:

  • Open with: right-click a document in File Explorer, Open with › Choose another app, and pick airZ Editor.exe. Tick Always use this app to make double-click open it.
  • A shortcut whose target ends with a document's path opens that document every time: handy for a show's main graphic.

Tools that work with it ​

ToolWhat forWhere
The scene compilerComes with airZ Editor. Used by the assistant and by custom 3D materials; designing and exporting do not need itFile › Settings… › Scene compiler says it is there, and its version. See Settings
airZ EnginePlays exported graphics on airIts own manual
The controllerPuts graphics in a rundown and takes them to airThe controller and its own manual

Automating what happens to a graphic ​

The editor itself has no command for exporting or syncing. For a pipeline that builds rundowns or feeds data, work from what an export writes:

  • the graphic, which airZ Engine plays by name from its template folder;
  • bindings.json, which lists every name and type the graphic accepts.

See What export produces and Sending values from airZ Engine.

See also ​

airZ Editor manual