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Prepare a scene for air ​

A last look before a graphic leaves the editor. Ten minutes here saves an evening in the gallery.

1. Preflight is clear ​

Click the preflight chip and work down the report. Fix every red finding; read every amber one and decide.

The preflight report: each finding says where it is and what is wrong

2. The right things play ​

  • The artboard that should open is marked Default — the badge on its title on the stage, and Opens first in its inspector.
  • The Animation States that should run are marked Default in the Animations panel.
  • It starts in the right state: open the Animation States, press play, and the graphic should be where the operator expects it before the first take — usually off screen.

3. The data is ready for the operator ​

  • Every property the operator fills in has a name they will understand: name, role, score.
  • Anything the operator should not see or touch has Visible to controller unticked in the property's menu. (Today the controller still lists it: see The controller.)
  • Triggers are named for the controller: the take off air has out in its name, and no other trigger does. See Triggers and events.
  • Try the worst values. Type the longest name you can think of, a three-digit score, an empty role. Does the plate still fit? Does the number still line up?

A property's menu, with Visible to controller

4. It sits where it should ​

Turn on the safe areas: words inside the inner frame, movement inside the outer.

5. The frame rate matches the channel ​

Each timeline's rate is in its settings. A graphic made at 60 for a 50 Hz channel plays, but its timing will not be the timing you saw.

6. The fonts may travel ​

The document carries its fonts. If preflight or the template card warns about a commercial typeface, check its licence allows the playout server to have it. See Licensing.

7. Keep a version, then send ​

  1. Ctrl+Alt+S keeps this state as a version, named for what it is: "sent to Gallery 1".
  2. File › Sync to controllers…, Check, read each line, Send. Or Export .riv if it is going another way.

The Sync window: what will happen on each controller

See also ​

airZ Editor manual