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airZ Player ​

airZ Player plays a playout graphic on its own, so you can check what you export, or what someone sends you, without opening it as a document.

Opening a graphic in airZ Player ​

Double-click an .airzplay file in File Explorer. airZ Player opens it in its own window, titled <file> — airZ Player, and starts playing. A .riv opens the same way, and so does a playout graphic named on the command line.

airZ Player needs no licence: it plays the graphic and changes nothing in the file. To open the graphic as a document instead, use File › Import playout graphic… in airZ Editor, or Edit a copy in the player.

The bar ​

The player's bar: the file name, the artboard and its size, "Started with its trigger 'in'", then Restart, Pause and Edit a copy

The bar shows the file's name, then the artboard that plays and its size.

ControlWhat it does
RestartPlays the graphic again from the start. A graphic that waits for its trigger is started again
Pause / PlayStops the graphic where it is, and carries on from there
Edit a copyOpens the graphic in airZ Editor as a new, untitled document, the same as File › Import playout graphic…. The file you opened stays as it is

A graphic that waits for its trigger ​

Most broadcast graphics wait, hidden, for a trigger before they come on: an in the operator fires. airZ Player fires that trigger once when the graphic opens, so you see it come on without looking for the button, and the bar says so: Started with its trigger 'in'.

It fires a trigger only when the graphic is waiting for one at its very start. A graphic that plays by itself is left alone, and a graphic that has come on and waits for its out is never taken off.

The side panel ​

The side panel: Playback with Animation States and Animations on their own, then Data with the Instance row and its values

Playback ​

RowWhat it does
Animation StatesThe graphic's Animation States. The one that plays is marked; pick another to play that instead
Animations on their ownEach timeline. Pick one to play it alone, without the Animation States, to check a single move

Data ​

The values the graphic takes, the same ones the operator sets on air. Change one and the graphic follows at once; a value the graphic changes itself is read back while it plays.

RowWhat it is
InstanceWhich set of values the graphic shows. There only when it has more than one; names that repeat are numbered: Final, Final 2
Text, numberType a new value
Yes/noA checkbox
ColourA swatch and its value, such as #FF2F6BD8: type a new one
ChoiceA menu of the enum's values
TriggerFire fires it, as the operator's button does
PicturePicture, set at playout: a picture or a live source is chosen on air, not here

Nested values are grouped under their name, such as home · Team · Lions, and the items of a list read 1 · Ada, 2 · Ben. A graphic with no values says This graphic has no data to set.

Inputs ​

Older graphics are driven by inputs of the Animation States rather than by data. Their inputs are listed here: Fire for a trigger, a checkbox or a number for the others.

See also ​

airZ Editor manual