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airZ Editor

Design it.
Connect your data.
Put it on air.

airZ Editor is design software for broadcast graphics. Make lower thirds, scoreboards, election maps, weather, touch-screen graphics and real-time 3D, connect them to live data without code, and airZ Engine plays them on air exactly as you designed them.

airZ Tonight: the airZ Editor showreel, its first card
airZ Tonight, made in airZ Editor. Step through it with the arrows. Live in your browser on the airZ player.
What you can make

Every graphic a broadcast needs

From a single lower third to a whole election night: made by your designers, driven live by your control room.

  • A breaking-news strap across the top of a full-screen news graphicNewsBreaking news, lower thirds, tickers and explainers
  • A football analysis board with a team formation and match statisticsSportsScoreboards, match clocks, standings and analysis
  • An election results map of the United States coloured by party, with a Senate raceElectionsResults maps, seat counts and swing, live all night
  • A weather story on a studio screen: a forecast map with a storm trackWeatherForecast maps and weather stories
  • A bar chart of quarterly revenue by business divisionData and businessCharts and big numbers that update themselves
  • A touch-screen console: a route over a contour map, dials and tabsTouch screensStudio consoles a presenter drives by touch
  • A chrome ball, a gold box and a red ring on a studio set, lit in real timeReal-time 3DProducts, logos and sets in 3D, lit in real time
  • A hologram globe over a glowing tech grid for a product launchPromos and brandingLaunches, countdowns and animated backgrounds
How it works

Three steps from idea to air

  1. Design

    Draw it, or open the Photoshop, vector, animation and 3D files you already have. Animate it on a timeline, as in a motion design app.

  2. Connect your data

    Name the parts that change: a headline, a score, a colour, a picture, a camera feed. On air, the control room fills them by hand or from a data feed, and the graphic updates as it plays.

  3. Put it on air

    Check it, then send it to the control room. airZ Engine plays the same file you designed, so what you approved is what the audience sees. The same file runs on studio touch screens and on the web.

Features, in depth

Everything above, one part at a time: what it does, and how it looks in the editor.

AI assistant

Describe a graphic,
and the assistant builds it.

Tell the assistant the graphic you want. It builds it in your document, step by step, in front of you: the artwork, the animation, the logic and the data. It checks its own result and fixes what it sees. Guide it in plain words, and undo any step.

Rendered by the assistant
40 minutes in 30 seconds

A real session, replayed: the prompts, the assistant’s own words and the frames it rendered while it worked. Sped up: about 40 minutes of work, here in 30 seconds. The names are placeholders.

Reference pictures and fontsSteer it in wordsIt checks its own rendersInto your document, or as a previewOne Ctrl+Z undoes a turn
Import

Imports stay editable, layer by layer

Every layer, shape, keyframe and 3D part arrives as something you can select and change. Anything a file holds that the editor cannot use is listed when it comes in, never dropped quietly.

  • Design filesPhotoshop layers, vector art, Lottie animations and .riv scenesPSD · SVG · Lottie · RIV
  • 3D modelsModels with their parts, materials, cameras and lights, and HDR skiesglTF · FBX · OBJ · DAE · 3DS · STL · PLY · HDR
  • Video, pictures and soundClips for live video windows, stills, and sounds for eventsMP4 · MOV · MXF · PNG · JPEG · WAV · MP3 · FLAC
  • FontsTypefaces carried inside the file, so it opens the same anywhereTTF · OTF
Format by format
The Assets panel of airZ Editor, where PSD, SVG and Lottie files are addedPhotoshop · PSD

Every layer, in its place

Each layer arrives as its own picture in Photoshop's order and grouping, with its opacity and blend mode, ready to animate.

Keys on the airZ Editor timelineLottie · JSON, dotLottie

Shapes and their motion

The animation comes in as a timeline of editable shapes, gradients and pictures, so you can retime it and bind it to data.

The import notes airZ Editor shows after an SVG comes inSVG

Vector artwork

Paths, groups and gradients become shapes you can edit point by point.

A 3D scene's objects, lights and camera in the airZ Editor hierarchy3D models

glTF, FBX, OBJ and more

GLB and glTF, FBX, OBJ, COLLADA, 3DS, STL and PLY, with their parts, materials, cameras, lights and animations, into a real-time 3D scene.

The sky library in airZ EditorSkies · HDR

Your own lighting

An HDR image or a panorama lights and reflects in the 3D scene.

A live video slot's clip settings in airZ EditorVideo

Clips for a video window

MP4, MOV, M4V, MXF, WMV, AVI, MKV and WebM play in a video window, and the control room can swap them on air for a camera or another clip.

A font asset in airZ EditorPictures and fonts

Carried in the document

PNG and JPEG pictures, TTF and OTF typefaces, kept inside the file so it opens the same on any machine.

The import report after a .riv file opens in airZ Editor.riv

Files from other tools

Open a .riv animation made in another tool and keep working on it.

Animate

Timelines for the motion, Animation States for the logic

Key anything on the timeline and shape its easing in the graph editor. Animation States, the editor’s visual logic, connect the timelines: how the graphic comes in, updates and goes out, and what happens when the data changes, a button is pressed or someone touches the screen. No code.

The graph editor with an ease-out curve
The graph editor
An Animation States graph
Animation States
Ready-made elements

34 ready-made elements

The pieces every broadcast needs, already made: a parliament that fills seat by seat, a swingometer, clocks and countdowns, charts that grow, standings, formations. Drop one into your design, point it at your data, and it is done. Nothing to build from scratch, nothing to code.

Parliament
Bar chart
Line chart
Donut
Gauge
Progress bar
Comparison bar
Grid tally
Radial wipe
Rounded ribbon
Sparkline
Countdown
Clock
Stopwatch
Match clock
Date
Number format
Countdown to a date
Ticker feeder
Typewriter
Odometer
Spring follower
Oscillator
Blink
Swingometer
Shot clock
Lap timer
Standings
Momentum strip
Formation
Goals timeline
Button
Toggle
Slider
Real-time 3D

Real-time 3D inside your graphics

Add a 3D scene to any graphic: models, lights, materials and a camera with a real lens, animated on the same timeline and connected to the same data as everything else. Reflections and shadows can be ray traced for extra realism.

A chrome ball, a gold box and a red lacquer ring on a studio sweep, lit by an area light, with soft reflections and a pool of light on the floor
Rendered in real time on the editor's stage: chrome, gold and lacquer under an area light. What you see while you design is the render.
Ray traced: two strip softboxes behind a chrome ball, a gold box and a black lacquer cylinder, the floor mirroring the objects and the chrome showing the gold box The same softbox studio with standard rendering: the panels and their light, without the floor's mirror image Standard Ray traced
Softboxes you can see: two strip softboxes in the shot, and a third lighting the set from above, out of frame. Drag across: standard rendering on the left, ray traced on the right, where the floor mirrors the set and the chrome shows the gold box.
With global illumination: warm light bounced off the orange panel and the floor onto the wall and ceiling, cooler light by the blue panel, pools of light, and the desk grounded on the floor The same news set without global illumination: two spotlights and a flat fill, every shaded surface the same grey Flat fill Global illumination
Light that bounces, as in a real studio. Drag across: on the left, a flat fill makes every shaded surface the same grey. On the right, global illumination is on, with the fill turned down and the lights up to the same brightness: warm light bounces off the orange panel and the floor, cooler light off the blue one, and the desk sits on the floor. Included in the Maximum preset.
Design in the camera's own picture: a live camera behind the 3D on the editor's stage. As the camera gets darker or brighter, the 3D follows, and a material chosen in the shot is matched at once. How it works.
Objects

Shapes, 3D text and models

Boxes, spheres, a studio cyclorama, extruded text and logos, or your own models from glTF, FBX, OBJ and more, with their skins and animations.

Light

Soft shadows and ray tracing

Directional, point, spot and area lights, softboxes the camera sees, reflection cards, sky light, and traced shadows and reflections.

Camera

A real lens

Sensor sizes, focal length, aperture and depth of field. Blend two cameras for a move.

Motion

Copies and particles

Repeat and scatter objects, or emit confetti, sparks and snow.

Studio

Camera tracking

Follow a real studio camera (FreeD tracking) and its exposure and white balance, for virtual sets and augmented reality.

Data

Data in 3D

Bar heights, 3D text and colours from the same data as the 2D graphic.

Live effects · in your browser

A live effect, running in your browser

The Sea effect from airZ Editor’s library, drawn by your own graphics card right now: not a video. Every slider is a setting a designer can animate or connect to data, so the control room can change the weather on air.

The Sea look: a ray-marched ocean under a low sun From the editor's effects library

Starting the sea…

Effects library, included

57 live effects, ready to use.
No code, no setup.

airZ Editor comes with a library of effects already built for you: backgrounds, weather, celebrations, countdown rings, light and lens effects. Pick one, put it behind a graphic or on a 3D surface, and it moves. There is nothing to write or build, and each one shows how much of a frame it takes on air.

They are drawn live, not played from a video, so they never visibly loop, fit any screen from a monitor to a video wall, and the control room can change them on air: heavier rain, the team's colours.

Aurora
Underwater light
Plasma
Fire
Sea
Crystal cells
Flow ribbons
Contour bands
Tech grid
Circuit traces
Electric arcs
Lightning
Smoke
Starfield
Fireworks
Light rays
Soft lights
Liquid metal
Confetti
Flashbulbs
Countdown ring
Data ribbon
Level bars
Radar sweep
Map grid
Sky
Shockwave
Lens flare
Rain and snow
Stripes
Lower-third backing

And 26 looks for pictures and video, ready to use too: film and TV looks (film grain, old film, VHS, scanlines, halation, grade, lens), damage and glitches (glitch, signal break-up, cracked glass, noise dissolve), glass and light (frosted glass, rain on glass, shine, foil sheen, neon tube, hologram, heat haze), print styles (halftone, print, ink), moves (zoom punch, wipe, liquid fill, kaleidoscope) and an LED panel.

Material library

200 materials,
one click each

Gold, chrome, brushed aluminium, carbon, marble, walnut, velvet, ice, lava, neon and an LED wall, plus 72 surfaces photographed from the real thing: brick and stone walls, wood floors, metal, concrete, grass, leather and more. Type a name, a colour or a feel to find one. Realistic, so they sit right under any light and reflect the sky around them. Or make your own: colour, metal, roughness, relief, glow, or a live video on the surface.

Aluminium
Brass
Bronze
Brushed
Candy
Carbon
Car paint
Ceramic
Chrome
Concrete
Copper
Denim
Felt
Flat black
Flat white
Frosted
Gloss black
Gloss blue
Gloss red
Gloss white
Gold
Granite
Gunmetal
Hammered
Hex carbon
Ice
Knurled
Lacquer
Lava
Leather
Led wall
Linen
Marble
Matte black
Matte grey
Mesh
Neon blue
Neon green
Neon red
Neon white
Oak
Pearl
Perforated
Pinstripe
Ripples
Rock
Rose gold
Rubber
Sand
Silk
Silver
Studio tile
Terrazzo
Tinted
Titanium
Velvet
Walnut
Water

Try it live

These graphics were made in airZ Editor and run in your browser, the same files that play on air.

Try it · live data

Type your own numbers. The chart updates.

Here the page plays the control room. Change the title or a figure and press Update: the chart animates to it, just as it does on air when an operator or a data feed sends new values.

A bar chart of quarterly revenue by business unit

Loading the chart…

Live data
Title
Items

On air, the same fields come from the control room or a data feed. The buttons bring the chart in, update it and take it out.

Try it · election night

A whole results desk in one scene

Fifty states on one map, Senate, House and governor races, margins, swing and turnout, poll closings by the hour, and a state's race a click away. Every figure is data, so the desk follows the count all night.

An election-night desk: a map of the United States coloured by party, the Georgia Senate race, and Senate and House bars
Touch screen
BELLWETHER, an election-night desk. The candidates and results are simulated. Live, it plays in your browser on the airZ player, the file as it plays on air.
Senate · House · GovernorResults · Margin · Swing · Turnoutvs 2024 · vs 2022Geographic ⇄ cartogramCall · Uncall · Flag
Try it · touch screen

A touch-screen console, built without code

MERIDIAN is a terrain console for a studio touch screen: seven screens of tabs, sliders and buttons, with 156 live values, all designed in airZ Editor without code. Press play and use it: it works here the way it works on the studio wall.

A dark terrain console: a route over a contour map, speed and power dials, and tabs along the bottom
Touch screen
MERIDIAN, a terrain console. Live, it plays in your browser on the airZ player, the file as it plays on the wall.
Try it · 3D

Direct a 3D product shot

A 3D model and a 2D shot menu in one graphic. Pick a shot and the camera flies there; switch to the free camera and drag to turn the product.

A leather-trimmed camera model beside a product menu of eight shots, lit in a dark studio
An imported model in a 3D scene beside a 2D shot menu, all one file. Pick a shot and the camera flies there; switch to Free camera and drag to turn it. Live, it renders in your browser on the airZ player, the runtime airZ Engine plays on air.
Measured on air

Built for broadcast, measured on air

0late frames

Ray-traced 3D at broadcast frame rate (1080p, 59.94 frames a second) over SDI.

0.03colour error

Far below the 1.0 the eye can notice: the colours you pick are the colours that air.

3screens, one scene

A video wall driven from one scene, without a late frame.

0.11HDR accuracy

In HDR, the largest error is a tenth of the smallest step the signal can show.

Measured live on airZ Engine with an NVIDIA RTX A4500, playing scenes made in airZ Editor. How we measure →

Templates

Ready-to-use templates

Every one of these was built in airZ Editor and comes with it, ready to open and make your own. Hover over one to play it.

The manual

Every panel, every control, documented

A searchable manual with pictures taken from the editor itself. Your first scene in ten minutes, then panel by panel.

126pages
9step-by-step guides
98keyboard shortcuts
30templates to start from
Ready when you are

Make your next graphic
in airZ Editor

We'll build a scene with you, bind it and play it to air, from the first rectangle to the control room.