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airZ Controller

Run the show.
Every graphic, on cue.

Where the show is run. Build the rundown with your newsroom, fill in the names and the numbers from your data, and take it to air on airZ Engine, or in the Controller’s own program output. It also edits video and streams.

Rundowns & take Newsroom rundown Live data airZ Engine playout Video editor Streaming
Rundown & playout

The rundown is the show

Every graphic of the programme in running order, each with the values it goes to air with. Cue it to preview, take it in, update it live, take it out.

  • Take in, take out, cue, go live, with Cut, Mix or Animate transitions, and number keys that fire an item's own triggers.
  • Preview and program side by side, so nothing reaches air unseen, and a program compositor that layers graphics over cameras, video and web pages.
  • Jump to any item by typing its name, and import a bulletin from XML.
  • Scheduled playlists for promos, with timing rules, and visual trigger-and-action logic that runs itself.
  • Draw on the picture (telestrator), and grade the program with colour LUTs.
A rundown beside preview and program
Templates

Straight from the designer's desk

A designer finishes a graphic in airZ Editor and sends it to the control rooms in one step (Sync to controllers). Each control room sees what will change before anything does, and the template arrives with the fields an operator fills in.

  • A template library with folders, variations and thumbnails, and an asset manager with AI image tools.
  • Room to room: templates, panels and their logic publish between control rooms the same way.
  • Test before air: a designer can try a template on their own controller first.
The template library
Operator panels

A control panel for every show

Design the buttons an operator needs for this programme, and what each one does, without writing code.

  • A panel designer, and a node graph for its logic: take in cascades, take out cascades.
  • Pop-out windows with Staged, On air and Armed states, and a "Next item" button.
  • Any screen: each rundown item has a permanent link that opens its controls on a tablet or a touch screen, and reconnects by itself after a restart. Custom HTML interfaces work the same way. 3D scenes on those screens play in Chrome.
Interactive graphics, driven live
Live data

Graphics that fill themselves in

Point a template's fields at a source, and the names, scores and results follow it on air. The field names are the ones the designer gave them in airZ Editor.

Web

JSON APIs, RSS and web pages

Feeds, APIs and the text of a web page, read on a schedule.

Files

CSV and Excel

The spreadsheet a producer already keeps.

Databases

SQLite and PostgreSQL

Results tables and archives, queried directly.

Lists

Lists that follow each other

Filters, joins and sorting; pick a city and the district list follows. An item keeps the operator's choice, not a copy of the data.

Operators

Typed in, checked, taken

Or an operator fills the fields by hand, with the template's own names.

Newsroom

Fits the newsroom you have

Journalists add graphics where they already work, and the gallery sees them in the rundown. Bring your own newsroom system, or use the one built in.

  • A web rundown, built in: journalists and producers edit in their browsers on the studio network, with a live preview of each graphic, accounts and roles. Changes save as they type and show on every screen; edit a graphic on air, or stage the edit and take it.
  • MOS integration with MOS-compatible newsroom systems: running orders and stories come in, graphics go back into the story.
  • Ticker desk: writers write, an editor approves, the ticker airs; it pops out into its own window.
The rundown, in the gallery and in the browser
Outputs

One desk, many engines

Drive several airZ Engines across the network, with no limit on engines, each with its channels and its role, background or overlay. Or mix a program in the Controller itself.

  • airZ Engine playout over the network: it finds the engines, reconnects on its own if a link drops, and has a local mode that works offline.
  • Its own program output: graphics over cameras, clips, web pages, NDI, DeckLink inputs, window and game capture, network streams and remote guests.
  • NDI in and out (out on Pro), SDI capture from DeckLink cards and SDI program out (Enterprise), FreeD camera tracking, and recording of the program and each source.
Output settings: resolution, frame rate, encoder
AI and control

Say it, and it's on air

An operator speaks — "take out", "next graphic" — and the controller does it: load to program, take out, fire a trigger. It runs on your own machine or with the AI provider you choose.

  • Voice commands for playout, on Windows (Pro).
  • Control surfaces: keyboard hotkeys, a gamepad, and the included Elgato Stream Deck plugin (Pro): select, take and take-out on physical keys, with live on-air feedback.
  • AI on the machine: live background removal on cameras, pose and hand tracking, and speech-to-text captions.
  • An AI assistant and “Create with AI” widgets (Pro).
AI in the controller
Video editor, included

Cut, caption and export, in the same desk

A timeline video editor comes with airZ Controller on every plan, so clips are ready for air or online without another application.

  • A timeline with keyframes and effects, in Simple and Advanced modes, with project recovery.
  • Captions and transcripts from automatic speech-to-text, and captions translated into 15 languages.
  • Export to H.264, HEVC and AV1 with presets, an export queue, watch folders, proxies and a render cache.
The video editor in airZ Controller
Also a streaming powerhouse

The same desk goes live everywhere

airZ Controller mixes, records and streams on its own: one encode to up to four platforms at once, the audience's chat on air in one click, and guests in from a link.

Multistream

Every platform at once

YouTube, Twitch, Facebook, X, Kick, Instagram, TikTok, LinkedIn, Vimeo or your own RTMP server: up to four at once, on every plan.

Audience

Chat to air

Twitch, Kick and YouTube chat in one place, moderated, with a take-to-air button for the message you want on screen (Pro).

Guests

Remote guests

Guests join from a link and appear as a source, ready for the program (Pro).

Recording

Program, sources, replays

Record the program, and each source on its own (Pro). Recordings survive a crash, and a replay buffer saves the last moments.

Resilience

A backup stream

A backup stream (Pro), network-card failover with priorities and a speed test, and SRT bonding across several networks (Enterprise).

YouTube

Broadcasts set up for you

The YouTube broadcast is created and bound from the controller, chat included.

Ready when you are

Put your next show
on airZ Controller

We'll set up a rundown with you, from a template made in airZ Editor to a take on air.