Blog
Broadcast graphics with airZ
A series that starts with what airZ is and builds to the advanced features: from design to air, everyday graphics, larger productions, and virtual studio and AR.
Designing augmented reality graphics in the camera's own picture
airZ Editor puts the camera's live picture behind the 3D and follows its exposure and white balance, so AR graphics are designed the way the audience will see them.
Augmented reality: 3D graphics that match the camera
How airZ Engine keeps 3D objects looking as if the studio camera shot them, as the camera's exposure and white balance change live.
From design to air: how a broadcast graphic works in airZ
One graphic's path: designed and named in airZ Editor, filled and taken to air in airZ Controller, rendered live by airZ Engine.
What airZ brings broadcasters
One broadcast graphics system for design, control and playout: what airZ Editor, airZ Controller and airZ Engine do, and what that means for a station.