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Solutions · Broadcast and news

Every story on air the moment it breaks

News, elections and weather graphics that your designers build once, your rundown drives, and your data keeps current. From the designer's desk to the program output in one file, with nothing rebuilt on the way.

The problem

What slows a newsroom's graphics down

Built twice

A graphic is designed in one application and rebuilt in another for playout. Every change travels the same long road.

Waiting for a developer

New data, a new control or a new rule needs someone who writes code, often in a different team.

One system per screen

Air, the studio touch screen and the website each need their own version of the same graphic.

Late changes, real risk

A last-minute fix goes to air without a way to check it first.

What changes with airZ

Faster to air, fewer hands, less risk

Faster to air

The file the designer makes is the file that plays. No rebuild, no export for air, no second tool.

Fewer hands and systems

The designer wires the data and the operator's controls without code, and one file serves air, touch screens and the web.

Less risk on air

Preflight checks a graphic before it airs, versions keep every state to return to, and airZ Engine is measured on its own output.

Across your programmes

News, elections, weather

News

Graphics that follow the rundown

Straps, breaking banners, locators and results boards sit on the stories they belong to. Producers fill in the words, operators take them to air, and a newsroom system can send them through MOS.

  • Every word and value is a named field, filled in the rundown or from a live source.
  • Each part of a graphic can come on with its own cue, so the desk builds the story as it breaks.
  • Operators work from any device on the network.
An election-night desk: a map coloured by party, the race for one state, Senate and House bars
Elections

A whole results desk, live all night

Maps, races, margins, swing and turnout, all driven by the count as it arrives. One scene holds the whole night, from poll closings to the last call, with 3D results walls when the story needs them.

  • Every figure is data, so the graphics follow the count without a designer on shift.
  • Presenters drive it by touch: a click on a state zooms to its race.
  • Explore this election desk live →
A severe-weather centre: a simulated storm's path across a county and the arrival times for the towns ahead
Weather

A weather wall the presenter drives

Radar, the outlook, an explainer and a storm's path in one scene. The presenter switches views and scrubs through the timeline by touch, on air, and the same scene plays on your website.

  • Live data and live video inside the graphic.
  • One scene for the studio wall, the program output and the web.
  • The scenario shown is illustrative, not a forecast.
How it fits

Built into the way your station works

Newsroom

Rundowns and MOS

airZ Controller works from rundowns and has a MOS gateway for your newsroom system.

Data

Your sources, by name

Databases, spreadsheets and REST sources fill the graphics; a producer picks the subject, and the values follow.

Playout

SDI, NDI and HDR

airZ Engine plays to air over SDI fill and key and NDI, with HLG and PQ HDR per channel.

Control

Automation-ready

airZ Engine takes commands over the network from your automation system, with OSC and health checks for monitoring.

Measured, not promised

What airs is what you designed

0late frames

Ray-traced 3D at 1080p59.94 over SDI.

9–15 msarmed, first frame

A graphic loaded and warmed up ahead renders its first frame in 9 to 15 ms, against 194 to 299 ms played cold.

ΔE 0.03colour accuracy

The colours your designers pick are the colours that air.

0.11HDR precision

The worst error on HLG output is a tenth of one 10-bit step.

Measured live on airZ Engine with an NVIDIA RTX A4500. How we measure →

Your first project

Start with one show

Pick a show

A bulletin, an election night or a weather slot: one programme with a clear graphics package.

Build it with your team

We design its graphics with your designers in airZ Editor, wired to your data and your rundown.

Go to air

Your operators run it from airZ Controller and airZ Engine plays it on your outputs.

Questions

What broadcasters ask us

Are we locked into airZ?

No. airZ Editor exports one standard runtime file. airZ Engine plays it on air, and the same file plays on touch screens and in a web browser.

Do our designers need to write code?

No. Data binds by name and Animation States handle the logic visually. When a graphic needs more, there is a built-in script editor.

Can operators run it without the designer?

Yes. The designer builds the operator's controls with the graphic. Operators work from rundowns in airZ Controller, on any device on the network.

Does it work with our newsroom system?

airZ Controller has newsroom integration and a MOS gateway, so graphics can be prepared in the rundown and played to air by airZ Engine.

What hardware does it need?

airZ Engine runs on a Windows workstation with an NVIDIA RTX-class graphics card and SDI or NDI outputs. The numbers on this page were measured on an RTX A4500. We recommend the configuration for your channels.

What does it cost?

It depends on your channels, operators and outputs. Tell us about your operation and we will put a proposal together.

See your own graphics on your own outputs

Bring a show, or take one of ours: we will play it through airZ Engine with your data.